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3d Animation Reel 

+ BreakDowns +

 • Animated 3D cartoony to hyper-realistic characters, creatures, and assets on diverse projects and led/supervised team animation.

 • Animated the world’s most famous IPs fit into the character’s bible under high quality production and collaborated with world-class companies and agencies.

 • Cooperated with other team leads, deeply understanding the entire production pipeline to get work done efficiently and smoothly. Restored jobs and set up the scenes to assign shots to animators based on their specialty.

 • Worked closely with Directors and Clients to ensure passing on their super-vision to Animators.

Lead Animator

So, how am I leading/supervising projects? 

In order to ensure that our animators have a clear understanding of the characters' movements and personalities, I conducted an

in-depth study of the character's motions during our collaboration with unique IPs.

As an animation lead, I prioritize effective communication with the animators to ensure that our team is on the same page. To facilitate this, I set up regular meetings, either daily or every other day. Additionally,

I find that visual aids such as quick doodles are more effective than written notes in providing clear feedback and direction for the animators.

<  A rough idea sketch for shots (1)

/ Wholly Guacamole >

<  A rough sketch to study the unique IP's essential poses  / Disney's Magic Carpet >

<  A rough idea sketch for shots (2) / Wholly Guacamole >

<  A rough idea sketch for shots (3)

/ Wholly Guacamole >

<  A rough sketch for feedbacks to animators (1)

/ School of Motion>

<  A rough sketch for feedbacks to animators (2)

/ School of Motion>

I believe that good communication is a crucial skill for any animation lead, as it helps ensure that the animators are moving in the right direction and that the final animation accurately captures the intended vision.

<  A rough sketch for feedbacks to animators (3)

/ School of Motion>

+ Skills +   

 

3D  Animating, Rigging, Lighting, Modeling, Texturing, Xgen

Software : Maya, Substance Painter, Zbrush, Rigging Plugins, Blender

2D  Animating, Character Design, Storyboarding, Concept Arts, Compositing, Doodling

Software : Procreate, Photoshop, After Effect, Premiere Pro, Illustration, Nuke

But Also,

I'm an artist Mari Chung

who always tires to become a better artist.

+ personal projects +

vampire_duck_concept2.jpg

Character Design

Portfolio

Short Movie Project

"DayDreaming"

Music Video Project

"Smile for me"

 

 

 

 

Short Film Project,

"Twin On!"

rest-final3.jpg

 

 

 

 

3D Character  Project

"Rose Rêverie"

 

 

 

Painting Project

"The Observer"

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